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<< Click to Display Table of Contents >> Navigation: Components > Sensors > Code Lock |
With the code lock, it is possible to trigger functions by entering PIN numbers. The PIN entered is also output at the PIN data point after the OK button is pressed.
The PIN entry can be checked via the integrated display. In the display, the characters are masked by asterisks. External entry is also possible. Here, attention must be paid to the security of the PIN number because the PIN entry is only masked in the "code lock" component.
The appearance of this component can be varied via"WPF Theme".
Data points of the component
Name |
Typ |
function |
|---|---|---|
Lock operation (display only) |
Input |
If this input is not used, the component can basically be operated. If the input is connected with an on signal, the component can not be operated. It then only has display function. |
Last Pin was wrong |
Output |
Here, the signal set in the properties is transmitted after a PIN entry. |
Mouseover |
Output |
This output can be used to start an event when the object is moved by mouseover. |
Dynamic |
Folder |
Here, the channels defined in the channel list are displayed and made available as data points for linking to the networks. |
PIN |
Bidirectional |
The entered PIN is output as text via the PIN data point, and the PIN entry as text over a network is also possible, for example. with the text input. Entry with the touch value input is not possible. |
Visible |
Input |
With an off-signal the component unVisible and with an on-signal Visible is switched. |
Opacity [0-255] |
Input |
Properties
Name |
Standard |
function |
|---|---|---|
Channel |
0 |
Here the individual channels are defined in a list. These then appear as a channel in the data point Folder Dynamic. |
Value to send when access denied |
on |
Specifies the data type for the "last pin input invalid" output sent when an invalid PIN entry is made. |
Value to send when access is granted |
off |
Specifies the data type for the "last pin input valid" output sent when an valid PIN entry is made. |
In the channel editor, the up to 999 PIN outputs are defined.
Channels (example)
Name |
PIN |
Active time(s) |
Value active |
Value inactive |
|---|---|---|---|---|
Output001 |
*** |
0 |
On |
Off |
Output002 |
1234 |
0 |
17 |
124 |
Name
This name is displayed as the data point name on the component.
PIN
The PIN number with which transmission via the output is triggered is entered here.
Note: The PIN of an output must NOT be the master PIN.
Active time (s)
The active time is entered in seconds. After entering the correct PIN, the output is set to "Value active" for this time. After the time has elapsed, the output "Value inactive" is triggered. If 0 seconds are entered, the output is always active after the PIN is entered and is sent again when the PIN is entered again.
Value active
This value is sent when the PIN output is activated. Any values are possible.
Value inactive
This value is sent when the PIN output is deactivated (after the active time has elapsed). Any values are possible.
Mask PINs
If this check mark is deactivated, the PINs are displayed in plain text. Otherwise, all PINs are replaced by asterisks.
Master PIN
If a master PIN is set up, this can be used to call up the channel editor at runtime. This allows the PINs of the created channels to be changed. This is only possible in the EisBaer Windows Client!