Scenarios

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Scenarios

The scenarios is an unVisiblee server component, with the ability to record static states of channelsn in one out of 256 possible scenes and render them back when needed. The user can so z. B. Save values ​​of any data points and trigger them with a keystroke. The values ​​can be changed, saved and recalled at any time. An intervention in the programming of the surface is not necessary.

 

The component can use up to 999 channels for storage and retrieval. Data suppliers can be arbitrary sources, whether internal signals, KNX data points or other drivers. Each channel is defined by a unique channel name. Thus, the components is a universally applicable "value memory". When saving, the channel state and use (Ignore) are always saved.

 

After calling up a scene, the component monitors whether the state of a channel has been changed subsequently. If the current situation differs from the values ​​of the scene, this is signaled via the "scene changed" output with an "on signal". If the target state of the scene is restored, the output is set to "Off" again.

 

To use the scenarios, a scenario editor, as Visible Client component, can be connected. The use of multiple editors on different pages of the project is also possible. This allows multiple keypads to access the same scenario building blocks, and display and operate this.

 

Data points of the component

Name

Type

function

Dynamic

Folder Bidirectional

Folder Dynamic displays the data points for the defined channels. These must be linked here. Each channel has 3 data points available:

- Channel001 - Bidirectional (blue) Input and output of the desired signal

- Channel001_Input - StatusInput (green) to set the channel. e.g. for status feedback

- Channel001_Ignore - Bidirectional (blue) input and output, to set channel usage. If a true signal is applied to the data point and the scene is saved again, this channel is not connected the next time it is called up. This has the same functionality as the "Selected" option in the scene editor.

1Bit

Folder

has the subfolders Recall and Save, which each contain the inputs from 000 to 255. Here the scenes can be addressed directly.

Export (XML Text) Output

Output

Output of the scene data in xml format. This data can be sent to another scene (Import (XML Text)).

Export (XML Text) Trigger

Input

Trigger input to output the scenes at the output "Export (XML text) output" in xml format .

Import (XML Text)

Input

Input for the scene data as xml text. The data can come from another scene (export(XML text) output).

Scenario Editor

Bidirectional

Connection between a scenario component and one or more scenario editors.

Scenario Name

Output

Text output of the last accessed scene.

Scenario Number

Output

Output of the number of the last called scene. The output number corresponds to the internal memory number of the scene.

Scenario Save Name

Input

If a saved scene name is transferred to this input, the scene is called up with the corresponding name and the stored values are output.

Call Scene 000

Input

If an arbitrary signal is applied to this input, the scene is called with the internal number 000 and thus the stored values are output.

Save Scene 000

Input

If any signal is applied to this input, the scene with the internal number 000 is saved with the currently applied values of the channels. ATTENTION: The selection of the channels within the scene is set according to the states at the ignore data points. If the data points are not linked, all channels are set to "Selected" when saving.

Scene was changed

Output

If the current situation differs from the values of the last called scene, this is signaled via the "Scene changed" output with On

Call Scene XXX

Input

If a NumberValue On is set for this input, the Scene is called with the corresponding internal number and the stored values are output.

Save Scene XXX

Input

If a numerical value is applied to this input, the scene is saved with the corresponding internal number with the currently applied values of the channels. ATTENTION: The selection of the channels within the scene is set according to the states at the ignore data points. If the data points are not linked, all channels are set to "Selected" when saving.

 
Properties

Name

Standard

function

Channels

0

Here the individual channels are defined in a list. These then appear as a channel in the data point folder Dynamic.

Channels can also be read in via a CSV file. One channel and its name is added per line. No further formatting is necessary in the file.

Send delay [ms]

0

Here, the delay when calling a scene is selected. The transmission delay is the pause between the output of two values. This allows the telegram load of the downstream system to be controlled.

Export scene on change

 

If this option is set, an export is automatically triggered when a scene changes.

 

To call a scene with a button, the button is set to "Always on" and the send value declared as 8-bit. Then the output "Value On" can be connected to the component scenario at the input "Scene XXX".